Dinner at Lionlodge
Different values: 4
=====================================
object {Dinner at Lionlodge}
    _id : string {Dinner at Lionlodge._id} (all different values)
    folder : string {Dinner at Lionlodge.folder} (same value: '7HYmLnzRBvGmIWp6')
    img : string {Dinner at Lionlodge.img} (all different values)
    items : array<object> {Dinner at Lionlodge.items}
        Length: min=32 max=53
        Value type: object {Dinner at Lionlodge.items.[]}
            _id : string {Dinner at Lionlodge.items.[]._id} (163 different values)
            img : string {Dinner at Lionlodge.items.[].img} (96 different values)
            name : string {Dinner at Lionlodge.items.[].name} (154 different values)
            sort : integer {Dinner at Lionlodge.items.[].sort} (9 different values)
                0 (x152)
                100 (x3)
                200 (x2)
                300 (x1)
                400 (x1)
                500 (x1)
                1800 (x1)
                600 (x1)
                900 (x1)
            system : object {Dinner at Lionlodge.items.[].system}
                [ability] : object {Dinner at Lionlodge.items.[].system.ability}
                    value : string {Dinner at Lionlodge.items.[].system.ability.value} (2 different values)
                        'cha' (x3)
                        'wis' (x3)
                [acBonus] : integer {Dinner at Lionlodge.items.[].system.acBonus} (3 different values)
                    0 (x2)
                    4 (x1)
                    1 (x1)
                [additionalLanguages] : object {Dinner at Lionlodge.items.[].system.additionalLanguages}
                    count : integer {Dinner at Lionlodge.items.[].system.additionalLanguages.count} (same value: 0)
                    custom : string {Dinner at Lionlodge.items.[].system.additionalLanguages.custom} (same value: '')
                    value : array<string> {Dinner at Lionlodge.items.[].system.additionalLanguages.value}
                        Length: min=4 max=6
                        Value type: string {Dinner at Lionlodge.items.[].system.additionalLanguages.value.[]} (12 different values)
                [alternateAncestryBoosts] : array<string> {Dinner at Lionlodge.items.[].system.alternateAncestryBoosts}
                    Length: min=2 max=2
                    Value type: string {Dinner at Lionlodge.items.[].system.alternateAncestryBoosts.[]} (2 different values)
                        'int' (x1)
                        'cha' (x1)
                [autoHeightenLevel] : object {Dinner at Lionlodge.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {Dinner at Lionlodge.items.[].system.baseItem} (9 different values)
                    'explorers-clothing' (x2)
                    'dagger' (x1)
                    'shortbow' (x1)
                    'trident' (x1)
                    'sai' (x1)
                    'chain-mail' (x1)
                    'rapier' (x1)
                    'hand-crossbow' (x1)
                    'leather-armor' (x1)
                [bonus] : object {Dinner at Lionlodge.items.[].system.bonus}
                    value : integer {Dinner at Lionlodge.items.[].system.bonus.value} (2 different values)
                        0 (x6)
                        1 (x1)
                [bonusDamage] : object {Dinner at Lionlodge.items.[].system.bonusDamage}
                    value : integer {Dinner at Lionlodge.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Dinner at Lionlodge.items.[].system.bulk}
                    value : mixed
                        integer {Dinner at Lionlodge.items.[].system.bulk.value} (3 different values)
                            1 (x9)
                            0 (x7)
                            2 (x3)
                        float {Dinner at Lionlodge.items.[].system.bulk.value} (same value: 0,1)
                [checkPenalty] : integer {Dinner at Lionlodge.items.[].system.checkPenalty} (3 different values)
                    0 (x2)
                    -2 (x1)
                    -1 (x1)
                [classFeatLevels] : object {Dinner at Lionlodge.items.[].system.classFeatLevels}
                    value : array<integer> {Dinner at Lionlodge.items.[].system.classFeatLevels.value}
                        Length: min=10 max=11
                        Value type: integer {Dinner at Lionlodge.items.[].system.classFeatLevels.value.[]} (11 different values)
                [containerId] : empty
                [damage] : object {Dinner at Lionlodge.items.[].system.damage}
                    [0] : object {Dinner at Lionlodge.items.[].system.damage.0}
                        [applyMod] : boolean {Dinner at Lionlodge.items.[].system.damage.0.applyMod} (2 different values)
                            False (x7)
                            True (x1)
                        [category] : empty
                        formula : string {Dinner at Lionlodge.items.[].system.damage.0.formula} (7 different values)
                            '2d4' (x2)
                            '1d8' (x2)
                            '1d6' (x1)
                            '1d10+4' (x1)
                            '1d4' (x1)
                            '2d10' (x1)
                            '2d8' (x1)
                        kinds : array<string> {Dinner at Lionlodge.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {Dinner at Lionlodge.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x8)
                                'healing' (x3)
                        materials : array<> {Dinner at Lionlodge.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Dinner at Lionlodge.items.[].system.damage.0.type} (7 different values)
                            'untyped' (x2)
                            'vitality' (x2)
                            'void' (x1)
                            'piercing' (x1)
                            'sonic' (x1)
                            'spirit' (x1)
                            'force' (x1)
                    [damageType] : string {Dinner at Lionlodge.items.[].system.damage.damageType} (2 different values)
                        'piercing' (x6)
                        'bludgeoning' (x1)
                    [dice] : integer {Dinner at Lionlodge.items.[].system.damage.dice} (same value: 1)
                    [die] : string {Dinner at Lionlodge.items.[].system.damage.die} (3 different values)
                        'd4' (x3)
                        'd6' (x3)
                        'd8' (x1)
                    [formula] : string {Dinner at Lionlodge.items.[].system.damage.formula} (3 different values)
                        '1d8' (x2)
                        '5d6' (x1)
                        '1d6' (x1)
                    [kind] : string {Dinner at Lionlodge.items.[].system.damage.kind} (2 different values)
                        'healing' (x2)
                        'damage' (x2)
                    [type] : string {Dinner at Lionlodge.items.[].system.damage.type} (3 different values)
                        'vitality' (x2)
                        'piercing' (x1)
                        'bludgeoning' (x1)
                [defenses] : object {Dinner at Lionlodge.items.[].system.defenses}
                    heavy : integer {Dinner at Lionlodge.items.[].system.defenses.heavy} (same value: 0)
                    light : integer {Dinner at Lionlodge.items.[].system.defenses.light} (2 different values)
                        0 (x2)
                        1 (x2)
                    medium : integer {Dinner at Lionlodge.items.[].system.defenses.medium} (2 different values)
                        0 (x3)
                        1 (x1)
                    unarmored : integer {Dinner at Lionlodge.items.[].system.defenses.unarmored} (same value: 1)
                description : object {Dinner at Lionlodge.items.[].system.description}
                    value : string {Dinner at Lionlodge.items.[].system.description.value} (142 different values)
                [actionType] : object {Dinner at Lionlodge.items.[].system.actionType}
                    value : string {Dinner at Lionlodge.items.[].system.actionType.value} (2 different values)
                        'passive' (x59)
                        'action' (x7)
                [actions] : object {Dinner at Lionlodge.items.[].system.actions}
                    [value] : integer {Dinner at Lionlodge.items.[].system.actions.value} (same value: 1)
                [ancestry] : object {Dinner at Lionlodge.items.[].system.ancestry}
                    name : string {Dinner at Lionlodge.items.[].system.ancestry.name} (3 different values)
                        'Fleshwarp' (x1)
                        'Kitsune' (x1)
                        'Strix' (x1)
                    slug : string {Dinner at Lionlodge.items.[].system.ancestry.slug} (3 different values)
                        'fleshwarp' (x1)
                        'kitsune' (x1)
                        'strix' (x1)
                    uuid : string {Dinner at Lionlodge.items.[].system.ancestry.uuid} (3 different values)
                        'Compendium.pf2e.ancestries.Item.FXlXmNBFiiz9oasi' (x1)
                        'Compendium.pf2e.ancestries.Item.4BL5wf1VF9feC2rY' (x1)
                        'Compendium.pf2e.ancestries.Item.GXcC6oVa5quzgNHD' (x1)
                [ancestryFeatLevels] : object {Dinner at Lionlodge.items.[].system.ancestryFeatLevels}
                    value : array<integer> {Dinner at Lionlodge.items.[].system.ancestryFeatLevels.value}
                        Length: min=5 max=5
                        Value type: integer {Dinner at Lionlodge.items.[].system.ancestryFeatLevels.value.[]} (5 different values)
                            1 (x4)
                            5 (x4)
                            9 (x4)
                            13 (x4)
                            17 (x4)
                [area] : object {Dinner at Lionlodge.items.[].system.area}
                    type : string {Dinner at Lionlodge.items.[].system.area.type} (3 different values)
                        'line' (x1)
                        'burst' (x1)
                        'emanation' (x1)
                    value : integer {Dinner at Lionlodge.items.[].system.area.value} (2 different values)
                        30 (x2)
                        10 (x1)
                [attacks] : object {Dinner at Lionlodge.items.[].system.attacks}
                    advanced : integer {Dinner at Lionlodge.items.[].system.attacks.advanced} (same value: 0)
                    martial : integer {Dinner at Lionlodge.items.[].system.attacks.martial} (2 different values)
                        0 (x3)
                        1 (x1)
                    other : object {Dinner at Lionlodge.items.[].system.attacks.other}
                        name : string {Dinner at Lionlodge.items.[].system.attacks.other.name} (3 different values)
                            '' (x2)
                            'Deity\'s favored weapon' (x1)
                            'Rapier, Sap, Shortbow, and Shortsword' (x1)
                        rank : integer {Dinner at Lionlodge.items.[].system.attacks.other.rank} (2 different values)
                            0 (x2)
                            1 (x2)
                    simple : integer {Dinner at Lionlodge.items.[].system.attacks.simple} (same value: 1)
                    unarmed : integer {Dinner at Lionlodge.items.[].system.attacks.unarmed} (same value: 1)
                [attribute] : array<string> {Dinner at Lionlodge.items.[].system.attribute}
                    Length: min=2 max=2
                    Value type: string {Dinner at Lionlodge.items.[].system.attribute.[]} (2 different values)
                        'cha' (x1)
                        'dex' (x1)
                [boosts] : object {Dinner at Lionlodge.items.[].system.boosts}
                    0 : object {Dinner at Lionlodge.items.[].system.boosts.0}
                        [selected] : string {Dinner at Lionlodge.items.[].system.boosts.0.selected} (3 different values)
                            'cha' (x2)
                            'dex' (x1)
                            'str' (x1)
                        value : array<string> {Dinner at Lionlodge.items.[].system.boosts.0.value}
                            Length: min=1 max=2
                            Value type: string {Dinner at Lionlodge.items.[].system.boosts.0.value.[]} (5 different values)
                                'cha' (x5)
                                'int' (x2)
                                'con' (x2)
                                'dex' (x2)
                                'str' (x1)
                    1 : object {Dinner at Lionlodge.items.[].system.boosts.1}
                        [selected] : string {Dinner at Lionlodge.items.[].system.boosts.1.selected} (3 different values)
                            'dex' (x2)
                            'wis' (x1)
                            'con' (x1)
                        value : array<string> {Dinner at Lionlodge.items.[].system.boosts.1.value}
                            Length: min=0 max=6
                            Value type: string {Dinner at Lionlodge.items.[].system.boosts.1.value.[]} (6 different values)
                                'dex' (x5)
                                'cha' (x4)
                                'con' (x4)
                                'int' (x4)
                                'str' (x4)
                                'wis' (x4)
                    [2] : object {Dinner at Lionlodge.items.[].system.boosts.2}
                        [selected] : string {Dinner at Lionlodge.items.[].system.boosts.2.selected} (2 different values)
                            'cha' (x2)
                            'wis' (x1)
                        value : array<string> {Dinner at Lionlodge.items.[].system.boosts.2.value}
                            Length: min=6 max=6
                            Value type: string {Dinner at Lionlodge.items.[].system.boosts.2.value.[]} (6 different values)
                                'str' (x4)
                                'dex' (x4)
                                'con' (x4)
                                'int' (x4)
                                'wis' (x4)
                                'cha' (x4)
                [category] : string {Dinner at Lionlodge.items.[].system.category} (22 different values)
                [cost] : object {Dinner at Lionlodge.items.[].system.cost}
                    value : string {Dinner at Lionlodge.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {Dinner at Lionlodge.items.[].system.counteraction} (2 different values)
                    False (x28)
                    True (x2)
                [defense] : object {Dinner at Lionlodge.items.[].system.defense}
                    save : object {Dinner at Lionlodge.items.[].system.defense.save}
                        basic : boolean {Dinner at Lionlodge.items.[].system.defense.save.basic} (2 different values)
                            False (x7)
                            True (x2)
                        statistic : string {Dinner at Lionlodge.items.[].system.defense.save.statistic} (2 different values)
                            'fortitude' (x6)
                            'will' (x3)
                [dexCap] : integer {Dinner at Lionlodge.items.[].system.dexCap} (3 different values)
                    5 (x2)
                    1 (x1)
                    4 (x1)
                [domains] : object {Dinner at Lionlodge.items.[].system.domains}
                    alternate : array<> {Dinner at Lionlodge.items.[].system.domains.alternate}
                        Length: min=0 max=0
                        Value type: empty
                    primary : array<string> {Dinner at Lionlodge.items.[].system.domains.primary}
                        Length: min=4 max=4
                        Value type: string {Dinner at Lionlodge.items.[].system.domains.primary.[]} (all different values)
                [duration] : object {Dinner at Lionlodge.items.[].system.duration}
                    sustained : boolean {Dinner at Lionlodge.items.[].system.duration.sustained} (2 different values)
                        False (x28)
                        True (x2)
                    value : string {Dinner at Lionlodge.items.[].system.duration.value} (6 different values)
                        '' (x15)
                        '1 minute' (x7)
                        'until the start of your next turn' (x3)
                        'varies' (x2)
                        '10 minutes' (x2)
                        'until the next time you make your daily preparations' (x1)
                [equipped] : object {Dinner at Lionlodge.items.[].system.equipped}
                    carryType : string {Dinner at Lionlodge.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x31)
                        'held' (x7)
                    [handsHeld] : integer {Dinner at Lionlodge.items.[].system.equipped.handsHeld} (3 different values)
                        0 (x18)
                        1 (x6)
                        2 (x1)
                    [inSlot] : boolean {Dinner at Lionlodge.items.[].system.equipped.inSlot} (same value: True)
                    [invested] : boolean {Dinner at Lionlodge.items.[].system.equipped.invested} (same value: True)
                [flaws] : object {Dinner at Lionlodge.items.[].system.flaws}
                    0 : object {Dinner at Lionlodge.items.[].system.flaws.0}
                        value : array<string> {Dinner at Lionlodge.items.[].system.flaws.0.value}
                            Length: min=0 max=1
                            Value type: string {Dinner at Lionlodge.items.[].system.flaws.0.value.[]} (same value: 'con')
                [font] : array<string> {Dinner at Lionlodge.items.[].system.font}
                    Length: min=1 max=1
                    Value type: string {Dinner at Lionlodge.items.[].system.font.[]} (same value: 'heal')
                [generalFeatLevels] : object {Dinner at Lionlodge.items.[].system.generalFeatLevels}
                    value : array<integer> {Dinner at Lionlodge.items.[].system.generalFeatLevels.value}
                        Length: min=5 max=5
                        Value type: integer {Dinner at Lionlodge.items.[].system.generalFeatLevels.value.[]} (5 different values)
                            3 (x4)
                            7 (x4)
                            11 (x4)
                            15 (x4)
                            19 (x4)
                [group] : string {Dinner at Lionlodge.items.[].system.group} (9 different values)
                    'cloth' (x2)
                    'knife' (x2)
                    'brawling' (x1)
                    'bow' (x1)
                    'spear' (x1)
                    'chain' (x1)
                    'sword' (x1)
                    'crossbow' (x1)
                    'leather' (x1)
                [hardness] : integer {Dinner at Lionlodge.items.[].system.hardness} (same value: 0)
                [heightening] : object {Dinner at Lionlodge.items.[].system.heightening}
                    [levels] : object {Dinner at Lionlodge.items.[].system.heightening.levels}
                        3 : object {Dinner at Lionlodge.items.[].system.heightening.levels.3}
                            target : object {Dinner at Lionlodge.items.[].system.heightening.levels.3.target}
                                value : string {Dinner at Lionlodge.items.[].system.heightening.levels.3.target.value} (3 different values)
                                    '1 unattended object with a Bulk of 1 or less' (x1)
                                    '10 objects' (x1)
                                    '5 creatures' (x1)
                        [5] : object {Dinner at Lionlodge.items.[].system.heightening.levels.5}
                            range : object {Dinner at Lionlodge.items.[].system.heightening.levels.5.range}
                                value : string {Dinner at Lionlodge.items.[].system.heightening.levels.5.range.value} (same value: '60 feet')
                        [6] : object {Dinner at Lionlodge.items.[].system.heightening.levels.6}
                            target : object {Dinner at Lionlodge.items.[].system.heightening.levels.6.target}
                                value : string {Dinner at Lionlodge.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects')
                        [7] : object {Dinner at Lionlodge.items.[].system.heightening.levels.7}
                            target : object {Dinner at Lionlodge.items.[].system.heightening.levels.7.target}
                                value : string {Dinner at Lionlodge.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
                    type : string {Dinner at Lionlodge.items.[].system.heightening.type} (2 different values)
                        'interval' (x8)
                        'fixed' (x3)
                    [damage] : object {Dinner at Lionlodge.items.[].system.heightening.damage}
                        0 : string {Dinner at Lionlodge.items.[].system.heightening.damage.0} (6 different values)
                            '1d8' (x3)
                            '1d6' (x1)
                            '2d4' (x1)
                            '1d10+4' (x1)
                            '1d10' (x1)
                            '1d4' (x1)
                    [interval] : integer {Dinner at Lionlodge.items.[].system.heightening.interval} (2 different values)
                        1 (x7)
                        2 (x1)
                [mod] : object {Dinner at Lionlodge.items.[].system.mod}
                    value : integer {Dinner at Lionlodge.items.[].system.mod.value} (same value: 0)
                [prepared] : object {Dinner at Lionlodge.items.[].system.prepared}
                    [flexible] : boolean {Dinner at Lionlodge.items.[].system.prepared.flexible} (same value: False)
                    value : string {Dinner at Lionlodge.items.[].system.prepared.value} (all different values)
                publication : object {Dinner at Lionlodge.items.[].system.publication}
                    license : string {Dinner at Lionlodge.items.[].system.publication.license} (2 different values)
                        'OGL' (x156)
                        'ORC' (x7)
                    remaster : boolean {Dinner at Lionlodge.items.[].system.publication.remaster} (2 different values)
                        False (x156)
                        True (x7)
                    title : string {Dinner at Lionlodge.items.[].system.publication.title} (8 different values)
                        'Pathfinder Core Rulebook' (x123)
                        '' (x13)
                        'Pathfinder Lost Omens Ancestry Guide' (x13)
                        'Pathfinder Player Core' (x7)
                        'Pathfinder Advanced Player\'s Guide' (x4)
                        'Pathfinder #160: Assault on Hunting Lodge Seven' (x1)
                        'Pathfinder Lost Omens Gods & Magic' (x1)
                        'Pathfinder Lost Omens The Mwangi Expanse' (x1)
                [hp] : mixed
                    object {Dinner at Lionlodge.items.[].system.hp}
                        max : integer {Dinner at Lionlodge.items.[].system.hp.max} (same value: 0)
                        value : integer {Dinner at Lionlodge.items.[].system.hp.value} (same value: 0)
                    integer {Dinner at Lionlodge.items.[].system.hp} (3 different values)
                        8 (x4)
                        6 (x2)
                        10 (x2)
                [keyAbility] : object {Dinner at Lionlodge.items.[].system.keyAbility}
                    [selected] : string {Dinner at Lionlodge.items.[].system.keyAbility.selected} (same value: 'str')
                    value : array<string> {Dinner at Lionlodge.items.[].system.keyAbility.value}
                        Length: min=1 max=2
                        Value type: string {Dinner at Lionlodge.items.[].system.keyAbility.value.[]} (all different values)
                [languages] : object {Dinner at Lionlodge.items.[].system.languages}
                    custom : string {Dinner at Lionlodge.items.[].system.languages.custom} (same value: '')
                    value : array<string> {Dinner at Lionlodge.items.[].system.languages.value}
                        Length: min=1 max=2
                        Value type: string {Dinner at Lionlodge.items.[].system.languages.value.[]} (3 different values)
                            'common' (x4)
                            'draconic' (x1)
                            'strix' (x1)
                [material] : object {Dinner at Lionlodge.items.[].system.material}
                    [grade] : string {Dinner at Lionlodge.items.[].system.material.grade} (same value: 'low')
                    [type] : string {Dinner at Lionlodge.items.[].system.material.type} (same value: 'silver')
                [maxTakable] : empty
                [overlays] : object {Dinner at Lionlodge.items.[].system.overlays}
                    [2I469pfbYcmFvzOA] : object {Dinner at Lionlodge.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {Dinner at Lionlodge.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
                        name : string {Dinner at Lionlodge.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
                        overlayType : string {Dinner at Lionlodge.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
                        sort : integer {Dinner at Lionlodge.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {Dinner at Lionlodge.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {Dinner at Lionlodge.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {Dinner at Lionlodge.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : empty
                                    type : string {Dinner at Lionlodge.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
                    37gy7l19tik74o4s : object {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
                        name : string {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
                        overlayType : string {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
                        sort : integer {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
                            time : object {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
                            traits : object {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (all different values)
                    7qdtetowq348s9oc : object {Dinner at Lionlodge.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {Dinner at Lionlodge.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
                        overlayType : string {Dinner at Lionlodge.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
                        sort : integer {Dinner at Lionlodge.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {Dinner at Lionlodge.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {Dinner at Lionlodge.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {Dinner at Lionlodge.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
                            time : object {Dinner at Lionlodge.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {Dinner at Lionlodge.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
                    7vbvdrv2cl87sqta : object {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
                        overlayType : string {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
                        sort : integer {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
                                value : integer {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
                            target : object {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
                            time : object {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
                            traits : object {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (all different values)
                    [cUFX7ExSLeoa3vIF] : object {Dinner at Lionlodge.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {Dinner at Lionlodge.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
                        name : string {Dinner at Lionlodge.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
                        overlayType : string {Dinner at Lionlodge.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
                        sort : integer {Dinner at Lionlodge.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {Dinner at Lionlodge.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {Dinner at Lionlodge.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {Dinner at Lionlodge.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : empty
                                    type : string {Dinner at Lionlodge.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
                    lfxcoz2d3f8j2zq1 : object {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
                        name : string {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
                        overlayType : string {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
                        sort : integer {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
                            target : object {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
                            time : object {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
                            traits : object {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (all different values)
                    [zFWsMjoeCnLxqJaV] : object {Dinner at Lionlodge.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {Dinner at Lionlodge.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
                        name : string {Dinner at Lionlodge.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
                        overlayType : string {Dinner at Lionlodge.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
                        sort : integer {Dinner at Lionlodge.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {Dinner at Lionlodge.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {Dinner at Lionlodge.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {Dinner at Lionlodge.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : empty
                                    type : string {Dinner at Lionlodge.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
                [perception] : integer {Dinner at Lionlodge.items.[].system.perception} (2 different values)
                    1 (x2)
                    2 (x2)
                [prerequisites] : object {Dinner at Lionlodge.items.[].system.prerequisites}
                    value : array<object> {Dinner at Lionlodge.items.[].system.prerequisites.value}
                        Length: min=0 max=2
                        Value type: object {Dinner at Lionlodge.items.[].system.prerequisites.value.[]}
                            value : string {Dinner at Lionlodge.items.[].system.prerequisites.value.[].value} (18 different values)
                rules : ignored (Foundry rules object) {Dinner at Lionlodge.items.[].system.rules}
                [items] : object {Dinner at Lionlodge.items.[].system.items}
                    [07lzm] : object {Dinner at Lionlodge.items.[].system.items.07lzm}
                        img : string {Dinner at Lionlodge.items.[].system.items.07lzm.img} (same value: 'icons/weapons/bows/shortbow-recurve-yellow-blue.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.07lzm.level} (same value: 17)
                        name : string {Dinner at Lionlodge.items.[].system.items.07lzm.name} (same value: 'Masterful Hunter')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.07lzm.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Masterful Hunter')
                    [0kdn2] : object {Dinner at Lionlodge.items.[].system.items.0kdn2}
                        img : string {Dinner at Lionlodge.items.[].system.items.0kdn2.img} (same value: 'systems/pf2e/icons/features/classes/weapon-specialization.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.0kdn2.level} (same value: 7)
                        name : string {Dinner at Lionlodge.items.[].system.items.0kdn2.name} (same value: 'Weapon Specialization')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.0kdn2.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Weapon Specialization')
                    [1nwhg] : object {Dinner at Lionlodge.items.[].system.items.1nwhg}
                        img : string {Dinner at Lionlodge.items.[].system.items.1nwhg.img} (same value: 'systems/pf2e/icons/features/classes/weapon-tricks.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.1nwhg.level} (same value: 5)
                        name : string {Dinner at Lionlodge.items.[].system.items.1nwhg.name} (same value: 'Weapon Tricks')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.1nwhg.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Weapon Tricks')
                    [1zn3l] : object {Dinner at Lionlodge.items.[].system.items.1zn3l}
                        img : string {Dinner at Lionlodge.items.[].system.items.1zn3l.img} (same value: 'icons/equipment/chest/breastplate-rivited-red.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.1zn3l.level} (same value: 19)
                        name : string {Dinner at Lionlodge.items.[].system.items.1zn3l.name} (same value: 'Light Armor Mastery')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.1zn3l.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Light Armor Mastery')
                    [2dihl] : object {Dinner at Lionlodge.items.[].system.items.2dihl}
                        img : string {Dinner at Lionlodge.items.[].system.items.2dihl.img} (same value: 'icons/sundries/books/book-symbol-spiral-silver-blue.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.2dihl.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.2dihl.name} (same value: 'Spell Repertoire (Sorcerer)')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.2dihl.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Spell Repertoire (Sorcerer)')
                    [2xl4q] : object {Dinner at Lionlodge.items.[].system.items.2xl4q}
                        img : string {Dinner at Lionlodge.items.[].system.items.2xl4q.img} (same value: 'icons/weapons/swords/swords-short.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.2xl4q.level} (same value: 13)
                        name : string {Dinner at Lionlodge.items.[].system.items.2xl4q.name} (same value: 'Master Tricks')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.2xl4q.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Master Tricks')
                    [31xm9] : object {Dinner at Lionlodge.items.[].system.items.31xm9}
                        img : string {Dinner at Lionlodge.items.[].system.items.31xm9.img} (same value: 'systems/pf2e/icons/default-icons/feat.svg')
                        level : integer {Dinner at Lionlodge.items.[].system.items.31xm9.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.31xm9.name} (same value: 'Unusual Anatomy')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.31xm9.uuid} (same value: 'Compendium.pf2e.ancestryfeatures.Item.Unusual Anatomy')
                    [3k9vv] : object {Dinner at Lionlodge.items.[].system.items.3k9vv}
                        img : string {Dinner at Lionlodge.items.[].system.items.3k9vv.img} (same value: 'systems/pf2e/icons/features/classes/weapon-specialization.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.3k9vv.level} (same value: 7)
                        name : string {Dinner at Lionlodge.items.[].system.items.3k9vv.name} (same value: 'Weapon Specialization')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.3k9vv.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Weapon Specialization')
                    [4al2i] : object {Dinner at Lionlodge.items.[].system.items.4al2i}
                        img : string {Dinner at Lionlodge.items.[].system.items.4al2i.img} (same value: 'icons/skills/melee/hand-grip-sword-orange.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.4al2i.level} (same value: 15)
                        name : string {Dinner at Lionlodge.items.[].system.items.4al2i.name} (same value: 'Greater Weapon Specialization')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.4al2i.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization')
                    [4r1hh] : object {Dinner at Lionlodge.items.[].system.items.4r1hh}
                        img : string {Dinner at Lionlodge.items.[].system.items.4r1hh.img} (same value: 'icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.4r1hh.level} (same value: 17)
                        name : string {Dinner at Lionlodge.items.[].system.items.4r1hh.name} (same value: 'Resolve')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.4r1hh.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Resolve')
                    [517c6] : object {Dinner at Lionlodge.items.[].system.items.517c6}
                        img : string {Dinner at Lionlodge.items.[].system.items.517c6.img} (same value: 'icons/magic/life/cross-explosion-burst-green.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.517c6.level} (same value: 9)
                        name : string {Dinner at Lionlodge.items.[].system.items.517c6.name} (same value: 'Great Fortitude')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.517c6.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Fortitude Expertise')
                    [5wsjn] : object {Dinner at Lionlodge.items.[].system.items.5wsjn}
                        img : string {Dinner at Lionlodge.items.[].system.items.5wsjn.img} (same value: 'icons/creatures/eyes/human-single-blue.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.5wsjn.level} (same value: 11)
                        name : string {Dinner at Lionlodge.items.[].system.items.5wsjn.name} (same value: 'Alertness')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.5wsjn.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Alertness')
                    [5ydlu] : object {Dinner at Lionlodge.items.[].system.items.5ydlu}
                        img : string {Dinner at Lionlodge.items.[].system.items.5ydlu.img} (same value: 'icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.5ydlu.level} (same value: 9)
                        name : string {Dinner at Lionlodge.items.[].system.items.5ydlu.name} (same value: 'Resolve')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.5ydlu.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Resolve')
                    [6ddtr] : object {Dinner at Lionlodge.items.[].system.items.6ddtr}
                        img : string {Dinner at Lionlodge.items.[].system.items.6ddtr.img} (same value: 'icons/equipment/back/mantle-collared-green.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.6ddtr.level} (same value: 13)
                        name : string {Dinner at Lionlodge.items.[].system.items.6ddtr.name} (same value: 'Light Armor Expertise')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.6ddtr.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Light Armor Expertise')
                    [765ut] : object {Dinner at Lionlodge.items.[].system.items.765ut}
                        img : string {Dinner at Lionlodge.items.[].system.items.765ut.img} (same value: 'icons/magic/symbols/question-stone-yellow.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.765ut.level} (same value: 3)
                        name : string {Dinner at Lionlodge.items.[].system.items.765ut.name} (same value: 'Second Doctrine')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.765ut.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Second Doctrine')
                    [7gij8] : object {Dinner at Lionlodge.items.[].system.items.7gij8}
                        img : string {Dinner at Lionlodge.items.[].system.items.7gij8.img} (same value: 'icons/skills/ranged/arrow-flying-ornate-gold.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.7gij8.level} (same value: 9)
                        name : string {Dinner at Lionlodge.items.[].system.items.7gij8.name} (same value: 'Nature\'s Edge')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.7gij8.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Nature\'s Edge')
                    [7gkd0] : object {Dinner at Lionlodge.items.[].system.items.7gkd0}
                        img : string {Dinner at Lionlodge.items.[].system.items.7gkd0.img} (same value: 'icons/magic/fire/flame-burning-hand-white.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.7gkd0.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.7gkd0.name} (same value: 'Divine Font')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.7gkd0.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Divine Font')
                    [7nvmf] : object {Dinner at Lionlodge.items.[].system.items.7nvmf}
                        img : string {Dinner at Lionlodge.items.[].system.items.7nvmf.img} (same value: 'icons/commodities/treasure/token-engraved-eye-red.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.7nvmf.level} (same value: 19)
                        name : string {Dinner at Lionlodge.items.[].system.items.7nvmf.name} (same value: 'Bloodline Paragon')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.7nvmf.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Bloodline Paragon')
                    [86ooy] : object {Dinner at Lionlodge.items.[].system.items.86ooy}
                        img : string {Dinner at Lionlodge.items.[].system.items.86ooy.img} (same value: 'icons/magic/nature/root-vine-entangle-foot-green.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.86ooy.level} (same value: 5)
                        name : string {Dinner at Lionlodge.items.[].system.items.86ooy.name} (same value: 'Trackless Step')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.86ooy.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Trackless Journey')
                    [8er6c] : object {Dinner at Lionlodge.items.[].system.items.8er6c}
                        img : string {Dinner at Lionlodge.items.[].system.items.8er6c.img} (same value: 'systems/pf2e/icons/features/classes/incredible-sense.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.8er6c.level} (same value: 15)
                        name : string {Dinner at Lionlodge.items.[].system.items.8er6c.name} (same value: 'Incredible Senses')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.8er6c.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Perception Legend')
                    [8tar0] : object {Dinner at Lionlodge.items.[].system.items.8tar0}
                        img : string {Dinner at Lionlodge.items.[].system.items.8tar0.img} (same value: 'systems/pf2e/icons/features/classes/incredible-sense.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.8tar0.level} (same value: 13)
                        name : string {Dinner at Lionlodge.items.[].system.items.8tar0.name} (same value: 'Incredible Senses')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.8tar0.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Perception Legend')
                    [9412w] : object {Dinner at Lionlodge.items.[].system.items.9412w}
                        img : string {Dinner at Lionlodge.items.[].system.items.9412w.img} (same value: 'icons/equipment/chest/breastplate-quilted-brown.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.9412w.level} (same value: 11)
                        name : string {Dinner at Lionlodge.items.[].system.items.9412w.name} (same value: 'Medium Armor Expertise')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.9412w.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Medium Armor Expertise')
                    [b6ose] : object {Dinner at Lionlodge.items.[].system.items.b6ose}
                        img : string {Dinner at Lionlodge.items.[].system.items.b6ose.img} (same value: 'icons/magic/symbols/symbol-lightning-bolt.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.b6ose.level} (same value: 9)
                        name : string {Dinner at Lionlodge.items.[].system.items.b6ose.name} (same value: 'Lightning Reflexes')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.b6ose.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Reflex Expertise')
                    [bhe5z] : object {Dinner at Lionlodge.items.[].system.items.bhe5z}
                        img : string {Dinner at Lionlodge.items.[].system.items.bhe5z.img} (same value: 'icons/magic/symbols/question-stone-yellow.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.bhe5z.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.bhe5z.name} (same value: 'Hunter\'s Edge')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.bhe5z.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Hunter\'s Edge')
                    [bucqx] : object {Dinner at Lionlodge.items.[].system.items.bucqx}
                        img : string {Dinner at Lionlodge.items.[].system.items.bucqx.img} (same value: 'systems/pf2e/icons/features/classes/improved-evasion.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.bucqx.level} (same value: 15)
                        name : string {Dinner at Lionlodge.items.[].system.items.bucqx.name} (same value: 'Improved Evasion')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.bucqx.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Improved Evasion')
                    [bv3vc] : object {Dinner at Lionlodge.items.[].system.items.bv3vc}
                        img : string {Dinner at Lionlodge.items.[].system.items.bv3vc.img} (same value: 'icons/creatures/invertebrates/spider-pink-purple.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.bv3vc.level} (same value: 19)
                        name : string {Dinner at Lionlodge.items.[].system.items.bv3vc.name} (same value: 'Swift Prey')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.bv3vc.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Swift Prey')
                    [cifjd] : object {Dinner at Lionlodge.items.[].system.items.cifjd}
                        img : string {Dinner at Lionlodge.items.[].system.items.cifjd.img} (same value: 'systems/pf2e/icons/features/classes/rogue-expertise.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.cifjd.level} (same value: 11)
                        name : string {Dinner at Lionlodge.items.[].system.items.cifjd.name} (same value: 'Rogue Expertise')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.cifjd.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Rogue Expertise')
                    [ckmdj] : object {Dinner at Lionlodge.items.[].system.items.ckmdj}
                        img : string {Dinner at Lionlodge.items.[].system.items.ckmdj.img} (same value: 'icons/magic/symbols/question-stone-yellow.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.ckmdj.level} (same value: 11)
                        name : string {Dinner at Lionlodge.items.[].system.items.ckmdj.name} (same value: 'Fourth Doctrine')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.ckmdj.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Fourth Doctrine')
                    [cwo2e] : object {Dinner at Lionlodge.items.[].system.items.cwo2e}
                        img : string {Dinner at Lionlodge.items.[].system.items.cwo2e.img} (same value: 'systems/pf2e/icons/features/classes/deity.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.cwo2e.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.cwo2e.name} (same value: 'Deity')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.cwo2e.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Deity (Cleric)')
                    [cxx9n] : object {Dinner at Lionlodge.items.[].system.items.cxx9n}
                        img : string {Dinner at Lionlodge.items.[].system.items.cxx9n.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.cxx9n.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.cxx9n.name} (same value: 'Multilingual')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.cxx9n.uuid} (same value: 'Compendium.pf2e.feats-srd.Item.Multilingual')
                    [dic6f] : object {Dinner at Lionlodge.items.[].system.items.dic6f}
                        img : string {Dinner at Lionlodge.items.[].system.items.dic6f.img} (same value: 'icons/weapons/axes/axe-double-gold.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.dic6f.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.dic6f.name} (same value: 'Divine Spellcasting (Cleric)')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.dic6f.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Cleric Spellcasting')
                    [djh8f] : object {Dinner at Lionlodge.items.[].system.items.djh8f}
                        img : string {Dinner at Lionlodge.items.[].system.items.djh8f.img} (same value: 'icons/commodities/leather/leather-studded-tan.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.djh8f.level} (same value: 19)
                        name : string {Dinner at Lionlodge.items.[].system.items.djh8f.name} (same value: 'Second Skin')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.djh8f.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Second Skin')
                    [ds47l] : object {Dinner at Lionlodge.items.[].system.items.ds47l}
                        img : string {Dinner at Lionlodge.items.[].system.items.ds47l.img} (same value: 'systems/pf2e/icons/features/classes/weapon-expertise.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.ds47l.level} (same value: 11)
                        name : string {Dinner at Lionlodge.items.[].system.items.ds47l.name} (same value: 'Weapon Expertise')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.ds47l.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Weapon Expertise')
                    [e3ees] : object {Dinner at Lionlodge.items.[].system.items.e3ees}
                        img : string {Dinner at Lionlodge.items.[].system.items.e3ees.img} (same value: 'icons/creatures/mammals/bull-horned-blue.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.e3ees.level} (same value: 11)
                        name : string {Dinner at Lionlodge.items.[].system.items.e3ees.name} (same value: 'Juggernaut')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.e3ees.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Juggernaut')
                    [e9ikq] : object {Dinner at Lionlodge.items.[].system.items.e9ikq}
                        img : string {Dinner at Lionlodge.items.[].system.items.e9ikq.img} (same value: 'systems/pf2e/icons/features/classes/sneak-attack.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.e9ikq.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.e9ikq.name} (same value: 'Sneak Attack')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.e9ikq.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Sneak Attack')
                    [eekwl] : object {Dinner at Lionlodge.items.[].system.items.eekwl}
                        img : string {Dinner at Lionlodge.items.[].system.items.eekwl.img} (same value: 'icons/magic/fire/explosion-embers-evade-silhouette.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.eekwl.level} (same value: 7)
                        name : string {Dinner at Lionlodge.items.[].system.items.eekwl.name} (same value: 'Evasion')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.eekwl.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Evasion')
                    [eha1f] : object {Dinner at Lionlodge.items.[].system.items.eha1f}
                        img : string {Dinner at Lionlodge.items.[].system.items.eha1f.img} (same value: 'icons/skills/melee/hand-grip-sword-orange.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.eha1f.level} (same value: 15)
                        name : string {Dinner at Lionlodge.items.[].system.items.eha1f.name} (same value: 'Greater Weapon Specialization (Level 15)')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.eha1f.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization')
                    [erm0v] : object {Dinner at Lionlodge.items.[].system.items.erm0v}
                        img : string {Dinner at Lionlodge.items.[].system.items.erm0v.img} (same value: 'icons/sundries/books/book-backed-silver-gold.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.erm0v.level} (same value: 7)
                        name : string {Dinner at Lionlodge.items.[].system.items.erm0v.name} (same value: 'Expert Spellcaster')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.erm0v.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Expert Spellcaster')
                    [g1dmk] : object {Dinner at Lionlodge.items.[].system.items.g1dmk}
                        img : string {Dinner at Lionlodge.items.[].system.items.g1dmk.img} (same value: 'systems/pf2e/icons/features/classes/improved-evasion.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.g1dmk.level} (same value: 13)
                        name : string {Dinner at Lionlodge.items.[].system.items.g1dmk.name} (same value: 'Improved Evasion')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.g1dmk.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Improved Evasion')
                    [hg9s4] : object {Dinner at Lionlodge.items.[].system.items.hg9s4}
                        img : string {Dinner at Lionlodge.items.[].system.items.hg9s4.img} (same value: 'icons/commodities/biological/organ-brain-red.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.hg9s4.level} (same value: 17)
                        name : string {Dinner at Lionlodge.items.[].system.items.hg9s4.name} (same value: 'Slippery Mind')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.hg9s4.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Agile Mind')
                    [i55qe] : object {Dinner at Lionlodge.items.[].system.items.i55qe}
                        img : string {Dinner at Lionlodge.items.[].system.items.i55qe.img} (same value: 'systems/pf2e/icons/features/classes/weapon-specialization.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.i55qe.level} (same value: 13)
                        name : string {Dinner at Lionlodge.items.[].system.items.i55qe.name} (same value: 'Weapon Specialization')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.i55qe.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Weapon Specialization')
                    [i70zj] : object {Dinner at Lionlodge.items.[].system.items.i70zj}
                        img : string {Dinner at Lionlodge.items.[].system.items.i70zj.img} (same value: 'icons/magic/perception/eye-tendrils-web-purple.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.i70zj.level} (same value: 7)
                        name : string {Dinner at Lionlodge.items.[].system.items.i70zj.name} (same value: 'Vigilant Senses')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.i70zj.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Perception Mastery')
                    [ilsvf] : object {Dinner at Lionlodge.items.[].system.items.ilsvf}
                        img : string {Dinner at Lionlodge.items.[].system.items.ilsvf.img} (same value: 'icons/magic/symbols/question-stone-yellow.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.ilsvf.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.ilsvf.name} (same value: 'Doctrine')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.ilsvf.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Doctrine')
                    [iyqmb] : object {Dinner at Lionlodge.items.[].system.items.iyqmb}
                        img : string {Dinner at Lionlodge.items.[].system.items.iyqmb.img} (same value: 'icons/equipment/feet/boots-leather-laced-brown.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.iyqmb.level} (same value: 11)
                        name : string {Dinner at Lionlodge.items.[].system.items.iyqmb.name} (same value: 'Wild Stride')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.iyqmb.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Unimpeded Journey')
                    [jhhhl] : object {Dinner at Lionlodge.items.[].system.items.jhhhl}
                        img : string {Dinner at Lionlodge.items.[].system.items.jhhhl.img} (same value: 'systems/pf2e/icons/features/classes/ranger-weapon-expertise.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.jhhhl.level} (same value: 5)
                        name : string {Dinner at Lionlodge.items.[].system.items.jhhhl.name} (same value: 'Ranger Weapon Expertise')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.jhhhl.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Ranger Weapon Expertise')
                    [jx0fg] : object {Dinner at Lionlodge.items.[].system.items.jx0fg}
                        img : string {Dinner at Lionlodge.items.[].system.items.jx0fg.img} (same value: 'systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.jx0fg.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.jx0fg.name} (same value: 'Sorcerer Spellcasting')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.jx0fg.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Sorcerer Spellcasting')
                    [l6z49] : object {Dinner at Lionlodge.items.[].system.items.l6z49}
                        img : string {Dinner at Lionlodge.items.[].system.items.l6z49.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.l6z49.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.l6z49.name} (same value: 'Oddity Identification')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.l6z49.uuid} (same value: 'Compendium.pf2e.feats-srd.Item.Oddity Identification')
                    [lzbwg] : object {Dinner at Lionlodge.items.[].system.items.lzbwg}
                        img : string {Dinner at Lionlodge.items.[].system.items.lzbwg.img} (same value: 'icons/magic/perception/eye-tendrils-web-purple.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.lzbwg.level} (same value: 7)
                        name : string {Dinner at Lionlodge.items.[].system.items.lzbwg.name} (same value: 'Vigilant Senses')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.lzbwg.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Perception Mastery')
                    [m0e3x] : object {Dinner at Lionlodge.items.[].system.items.m0e3x}
                        img : string {Dinner at Lionlodge.items.[].system.items.m0e3x.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.m0e3x.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.m0e3x.name} (same value: 'Specialty Crafting')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.m0e3x.uuid} (same value: 'Compendium.pf2e.feats-srd.Item.Specialty Crafting')
                    [m28zo] : object {Dinner at Lionlodge.items.[].system.items.m28zo}
                        img : string {Dinner at Lionlodge.items.[].system.items.m28zo.img} (same value: 'icons/magic/symbols/cross-circle-blue.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.m28zo.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.m28zo.name} (same value: 'Anathema (Cleric)')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.m28zo.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Anathema (Cleric)')
                    [nilrb] : object {Dinner at Lionlodge.items.[].system.items.nilrb}
                        img : string {Dinner at Lionlodge.items.[].system.items.nilrb.img} (same value: 'icons/skills/melee/strike-sword-blood-red.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.nilrb.level} (same value: 9)
                        name : string {Dinner at Lionlodge.items.[].system.items.nilrb.name} (same value: 'Debilitating Strikes')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.nilrb.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Debilitating Strike')
                    [nvyh4] : object {Dinner at Lionlodge.items.[].system.items.nvyh4}
                        img : string {Dinner at Lionlodge.items.[].system.items.nvyh4.img} (same value: 'systems/pf2e/icons/features/classes/weapon-mastery.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.nvyh4.level} (same value: 13)
                        name : string {Dinner at Lionlodge.items.[].system.items.nvyh4.name} (same value: 'Weapon Mastery')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.nvyh4.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Martial Weapon Mastery')
                    [odz8x] : object {Dinner at Lionlodge.items.[].system.items.odz8x}
                        img : string {Dinner at Lionlodge.items.[].system.items.odz8x.img} (same value: 'icons/magic/symbols/question-stone-yellow.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.odz8x.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.odz8x.name} (same value: 'Rogue\'s Racket')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.odz8x.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Rogue\'s Racket')
                    [oj8f7] : object {Dinner at Lionlodge.items.[].system.items.oj8f7}
                        img : string {Dinner at Lionlodge.items.[].system.items.oj8f7.img} (same value: 'icons/magic/symbols/question-stone-yellow.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.oj8f7.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.oj8f7.name} (same value: 'First Doctrine')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.oj8f7.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.First Doctrine')
                    [ozqxv] : object {Dinner at Lionlodge.items.[].system.items.ozqxv}
                        img : string {Dinner at Lionlodge.items.[].system.items.ozqxv.img} (same value: 'icons/creatures/eyes/human-single-blue.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.ozqxv.level} (same value: 5)
                        name : string {Dinner at Lionlodge.items.[].system.items.ozqxv.name} (same value: 'Alertness')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.ozqxv.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Alertness')
                    [pfjze] : object {Dinner at Lionlodge.items.[].system.items.pfjze}
                        img : string {Dinner at Lionlodge.items.[].system.items.pfjze.img} (same value: 'icons/skills/wounds/injury-triple-slash-bleed.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.pfjze.level} (same value: 15)
                        name : string {Dinner at Lionlodge.items.[].system.items.pfjze.name} (same value: 'Double Debilitation')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.pfjze.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Double Debilitation')
                    [pryw9] : object {Dinner at Lionlodge.items.[].system.items.pryw9}
                        img : string {Dinner at Lionlodge.items.[].system.items.pryw9.img} (same value: 'systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.pryw9.level} (same value: 3)
                        name : string {Dinner at Lionlodge.items.[].system.items.pryw9.name} (same value: 'Signature Spells')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.pryw9.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Signature Spells')
                    [q2jao] : object {Dinner at Lionlodge.items.[].system.items.q2jao}
                        img : string {Dinner at Lionlodge.items.[].system.items.q2jao.img} (same value: 'icons/equipment/back/cloak-collared-pink-gold.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.q2jao.level} (same value: 13)
                        name : string {Dinner at Lionlodge.items.[].system.items.q2jao.name} (same value: 'Defensive Robes')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.q2jao.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Defensive Robes')
                    [q4kx8] : object {Dinner at Lionlodge.items.[].system.items.q4kx8}
                        img : string {Dinner at Lionlodge.items.[].system.items.q4kx8.img} (same value: 'systems/pf2e/icons/features/classes/iron-will.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.q4kx8.level} (same value: 3)
                        name : string {Dinner at Lionlodge.items.[].system.items.q4kx8.name} (same value: 'Iron Will')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.q4kx8.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Iron Will')
                    [q8nk5] : object {Dinner at Lionlodge.items.[].system.items.q8nk5}
                        img : string {Dinner at Lionlodge.items.[].system.items.q8nk5.img} (same value: 'icons/sundries/books/book-open-purple.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.q8nk5.level} (same value: 19)
                        name : string {Dinner at Lionlodge.items.[].system.items.q8nk5.name} (same value: 'Legendary Spellcaster')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.q8nk5.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Legendary Spellcaster')
                    [qimsg] : object {Dinner at Lionlodge.items.[].system.items.qimsg}
                        img : string {Dinner at Lionlodge.items.[].system.items.qimsg.img} (same value: 'icons/magic/symbols/question-stone-yellow.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.qimsg.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.qimsg.name} (same value: 'Bloodline')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.qimsg.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Bloodline')
                    [qx6de] : object {Dinner at Lionlodge.items.[].system.items.qx6de}
                        img : string {Dinner at Lionlodge.items.[].system.items.qx6de.img} (same value: 'systems/pf2e/icons/features/classes/surprice-attack.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.qx6de.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.qx6de.name} (same value: 'Surprise Attack')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.qx6de.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Surprise Attack')
                    [r346v] : object {Dinner at Lionlodge.items.[].system.items.r346v}
                        img : string {Dinner at Lionlodge.items.[].system.items.r346v.img} (same value: 'systems/pf2e/icons/features/classes/bloodline-spells.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.r346v.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.r346v.name} (same value: 'Bloodline Spells')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.r346v.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Bloodline Spells')
                    [r47we] : object {Dinner at Lionlodge.items.[].system.items.r47we}
                        img : string {Dinner at Lionlodge.items.[].system.items.r47we.img} (same value: 'icons/magic/symbols/question-stone-yellow.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.r47we.level} (same value: 15)
                        name : string {Dinner at Lionlodge.items.[].system.items.r47we.name} (same value: 'Fifth Doctrine')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.r47we.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Fifth Doctrine')
                    [s7kqn] : object {Dinner at Lionlodge.items.[].system.items.s7kqn}
                        img : string {Dinner at Lionlodge.items.[].system.items.s7kqn.img} (same value: 'icons/creatures/eyes/humanoid-single-red-brown.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.s7kqn.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.s7kqn.name} (same value: 'Hunt Prey')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.s7kqn.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Hunt Prey')
                    [sjjee] : object {Dinner at Lionlodge.items.[].system.items.sjjee}
                        img : string {Dinner at Lionlodge.items.[].system.items.sjjee.img} (same value: 'icons/environment/settlement/watchtower-silhouette-yellow.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.sjjee.level} (same value: 3)
                        name : string {Dinner at Lionlodge.items.[].system.items.sjjee.name} (same value: 'Deny Advantage')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.sjjee.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Deny Advantage')
                    [thypm] : object {Dinner at Lionlodge.items.[].system.items.thypm}
                        img : string {Dinner at Lionlodge.items.[].system.items.thypm.img} (same value: 'icons/skills/melee/weapons-crossed-swords-yellow-teal.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.thypm.level} (same value: 19)
                        name : string {Dinner at Lionlodge.items.[].system.items.thypm.name} (same value: 'Master Strike')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.thypm.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Master Strike')
                    [tr1s2] : object {Dinner at Lionlodge.items.[].system.items.tr1s2}
                        img : string {Dinner at Lionlodge.items.[].system.items.tr1s2.img} (same value: 'systems/pf2e/icons/features/classes/magical-fortitude.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.tr1s2.level} (same value: 5)
                        name : string {Dinner at Lionlodge.items.[].system.items.tr1s2.name} (same value: 'Magical Fortitude')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.tr1s2.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Magical Fortitude')
                    [upgl9] : object {Dinner at Lionlodge.items.[].system.items.upgl9}
                        img : string {Dinner at Lionlodge.items.[].system.items.upgl9.img} (same value: 'icons/skills/ranged/target-bullseye-arrow-yellow.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.upgl9.level} (same value: 9)
                        name : string {Dinner at Lionlodge.items.[].system.items.upgl9.name} (same value: 'Ranger Expertise')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.upgl9.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Ranger Expertise')
                    [uzcka] : object {Dinner at Lionlodge.items.[].system.items.uzcka}
                        img : string {Dinner at Lionlodge.items.[].system.items.uzcka.img} (same value: 'icons/magic/symbols/question-stone-yellow.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.uzcka.level} (same value: 7)
                        name : string {Dinner at Lionlodge.items.[].system.items.uzcka.name} (same value: 'Third Doctrine')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.uzcka.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Third Doctrine')
                    [vmpzh] : object {Dinner at Lionlodge.items.[].system.items.vmpzh}
                        img : string {Dinner at Lionlodge.items.[].system.items.vmpzh.img} (same value: 'icons/magic/symbols/star-rising-purple.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.vmpzh.level} (same value: 19)
                        name : string {Dinner at Lionlodge.items.[].system.items.vmpzh.name} (same value: 'Miraculous Spell')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.vmpzh.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Miraculous Spell')
                    [vpn62] : object {Dinner at Lionlodge.items.[].system.items.vpn62}
                        img : string {Dinner at Lionlodge.items.[].system.items.vpn62.img} (same value: 'icons/magic/symbols/symbol-lightning-bolt.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.vpn62.level} (same value: 11)
                        name : string {Dinner at Lionlodge.items.[].system.items.vpn62.name} (same value: 'Lightning Reflexes')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.vpn62.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Reflex Expertise')
                    [wkfyj] : object {Dinner at Lionlodge.items.[].system.items.wkfyj}
                        img : string {Dinner at Lionlodge.items.[].system.items.wkfyj.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.wkfyj.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.wkfyj.name} (same value: 'Intimidating Glare')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.wkfyj.uuid} (same value: 'Compendium.pf2e.feats-srd.Item.Intimidating Glare')
                    64eou : object {Dinner at Lionlodge.items.[].system.items.64eou}
                        img : string {Dinner at Lionlodge.items.[].system.items.64eou.img} (same value: 'systems/pf2e/icons/default-icons/feat.svg')
                        level : integer {Dinner at Lionlodge.items.[].system.items.64eou.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.64eou.name} (same value: 'Wings')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.64eou.uuid} (same value: 'Compendium.pf2e.ancestryfeatures.Item.Wings')
                    [xe44z] : object {Dinner at Lionlodge.items.[].system.items.xe44z}
                        img : string {Dinner at Lionlodge.items.[].system.items.xe44z.img} (same value: 'icons/creatures/abilities/wings-birdlike-blue.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.xe44z.level} (same value: 13)
                        name : string {Dinner at Lionlodge.items.[].system.items.xe44z.name} (same value: 'Divine Defense')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.xe44z.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Divine Defense')
                    [xhq7h] : object {Dinner at Lionlodge.items.[].system.items.xhq7h}
                        img : string {Dinner at Lionlodge.items.[].system.items.xhq7h.img} (same value: 'systems/pf2e/icons/features/ancestry/draconic-exemplar.webp')
                        level : string {Dinner at Lionlodge.items.[].system.items.xhq7h.level} (same value: '1')
                        name : string {Dinner at Lionlodge.items.[].system.items.xhq7h.name} (same value: 'Draconic Exemplar')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.xhq7h.uuid} (same value: 'Compendium.pf2e.ancestryfeatures.Item.Draconic Exemplar')
                    [xn3fx] : object {Dinner at Lionlodge.items.[].system.items.xn3fx}
                        img : string {Dinner at Lionlodge.items.[].system.items.xn3fx.img} (same value: 'icons/magic/fire/explosion-embers-evade-silhouette.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.xn3fx.level} (same value: 7)
                        name : string {Dinner at Lionlodge.items.[].system.items.xn3fx.name} (same value: 'Evasion')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.xn3fx.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Evasion')
                    [z2puy] : object {Dinner at Lionlodge.items.[].system.items.z2puy}
                        img : string {Dinner at Lionlodge.items.[].system.items.z2puy.img} (same value: 'icons/magic/symbols/question-stone-yellow.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.z2puy.level} (same value: 19)
                        name : string {Dinner at Lionlodge.items.[].system.items.z2puy.name} (same value: 'Final Doctrine')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.z2puy.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Final Doctrine')
                    [zmu64] : object {Dinner at Lionlodge.items.[].system.items.zmu64}
                        img : string {Dinner at Lionlodge.items.[].system.items.zmu64.img} (same value: 'icons/skills/trades/academics-book-study-purple.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.zmu64.level} (same value: 15)
                        name : string {Dinner at Lionlodge.items.[].system.items.zmu64.name} (same value: 'Master Spellcaster')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.zmu64.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Master Spellcaster')
                    [zrd25] : object {Dinner at Lionlodge.items.[].system.items.zrd25}
                        img : string {Dinner at Lionlodge.items.[].system.items.zrd25.img} (same value: 'systems/pf2e/icons/features/classes/weapon-specialization.webp')
                        level : integer {Dinner at Lionlodge.items.[].system.items.zrd25.level} (same value: 13)
                        name : string {Dinner at Lionlodge.items.[].system.items.zrd25.name} (same value: 'Weapon Specialization')
                        uuid : string {Dinner at Lionlodge.items.[].system.items.zrd25.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Weapon Specialization')
                [level] : object {Dinner at Lionlodge.items.[].system.level}
                    [taken] : integer {Dinner at Lionlodge.items.[].system.level.taken} (all different values)
                    value : integer {Dinner at Lionlodge.items.[].system.level.value} (5 different values)
                        1 (x75)
                        0 (x26)
                        2 (x17)
                        3 (x8)
                        4 (x6)
                [location] : mixed
                    string {Dinner at Lionlodge.items.[].system.location} (20 different values)
                    object {Dinner at Lionlodge.items.[].system.location}
                        value : string {Dinner at Lionlodge.items.[].system.location.value} (6 different values)
                            'j2GHTKT91P6ptOCW' (x15)
                            'R3dGKOwV1T6fUOWf' (x11)
                            'mLrQ0cY90HqD72sW' (x1)
                            'LnHgz42BmuTXKorK' (x1)
                            'wEeGAXzcpPfcCBee' (x1)
                            'ejSwhqEPkpaliTSx' (x1)
                        [heightenedLevel] : integer {Dinner at Lionlodge.items.[].system.location.heightenedLevel} (2 different values)
                            1 (x6)
                            2 (x6)
                        [signature] : boolean {Dinner at Lionlodge.items.[].system.location.signature} (same value: True)
                        [uses] : object {Dinner at Lionlodge.items.[].system.location.uses}
                            max : integer {Dinner at Lionlodge.items.[].system.location.uses.max} (same value: 3)
                            value : integer {Dinner at Lionlodge.items.[].system.location.uses.value} (same value: 3)
                [price] : object {Dinner at Lionlodge.items.[].system.price}
                    [per] : integer {Dinner at Lionlodge.items.[].system.price.per} (same value: 10)
                    value : object {Dinner at Lionlodge.items.[].system.price.value}
                        [gp] : integer {Dinner at Lionlodge.items.[].system.price.value.gp} (10 different values)
                            1 (x7)
                            4 (x5)
                            3 (x4)
                            15 (x4)
                            60 (x3)
                            2 (x3)
                            5 (x2)
                            6 (x2)
                            35 (x1)
                            30 (x1)
                        [sp] : integer {Dinner at Lionlodge.items.[].system.price.value.sp} (3 different values)
                            1 (x4)
                            2 (x1)
                            6 (x1)
                [proficiency] : object {Dinner at Lionlodge.items.[].system.proficiency}
                    slug : string {Dinner at Lionlodge.items.[].system.proficiency.slug} (same value: '')
                    value : integer {Dinner at Lionlodge.items.[].system.proficiency.value} (same value: 1)
                [proficient] : object {Dinner at Lionlodge.items.[].system.proficient}
                    value : integer {Dinner at Lionlodge.items.[].system.proficient.value} (2 different values)
                        1 (x5)
                        2 (x1)
                [quantity] : integer {Dinner at Lionlodge.items.[].system.quantity} (7 different values)
                    1 (x25)
                    2 (x5)
                    15 (x4)
                    20 (x1)
                    4 (x1)
                    10 (x1)
                    5 (x1)
                [range] : mixed
                    object {Dinner at Lionlodge.items.[].system.range}
                        value : string {Dinner at Lionlodge.items.[].system.range.value} (5 different values)
                            '30 feet' (x11)
                            'touch' (x7)
                            '' (x7)
                            '120 feet' (x3)
                            'varies' (x2)
                    integer {Dinner at Lionlodge.items.[].system.range} (same value: 60)
                [reach] : integer {Dinner at Lionlodge.items.[].system.reach} (same value: 5)
                [reload] : object {Dinner at Lionlodge.items.[].system.reload}
                    value : string {Dinner at Lionlodge.items.[].system.reload.value} (all different values)
                [requirements] : string {Dinner at Lionlodge.items.[].system.requirements} (same value: '')
                [runes] : object {Dinner at Lionlodge.items.[].system.runes}
                    potency : integer {Dinner at Lionlodge.items.[].system.runes.potency} (2 different values)
                        0 (x6)
                        1 (x5)
                    property : array<string> {Dinner at Lionlodge.items.[].system.runes.property}
                        Length: min=0 max=1
                        Value type: string {Dinner at Lionlodge.items.[].system.runes.property.[]} (same value: 'returning')
                    [resilient] : integer {Dinner at Lionlodge.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {Dinner at Lionlodge.items.[].system.runes.striking} (same value: 0)
                [sanctification] : object {Dinner at Lionlodge.items.[].system.sanctification}
                    modal : string {Dinner at Lionlodge.items.[].system.sanctification.modal} (same value: 'can')
                    what : array<string> {Dinner at Lionlodge.items.[].system.sanctification.what}
                        Length: min=1 max=1
                        Value type: string {Dinner at Lionlodge.items.[].system.sanctification.what.[]} (same value: 'holy')
                [savingThrows] : object {Dinner at Lionlodge.items.[].system.savingThrows}
                    fortitude : integer {Dinner at Lionlodge.items.[].system.savingThrows.fortitude} (2 different values)
                        1 (x3)
                        2 (x1)
                    reflex : integer {Dinner at Lionlodge.items.[].system.savingThrows.reflex} (2 different values)
                        1 (x2)
                        2 (x2)
                    will : integer {Dinner at Lionlodge.items.[].system.savingThrows.will} (2 different values)
                        2 (x3)
                        1 (x1)
                [selectedAmmoId] : string {Dinner at Lionlodge.items.[].system.selectedAmmoId} (2 different values)
                    '3aUesUiUlVUXYk8J' (x1)
                    '01RKNp672fHWy7Mh' (x1)
                [showSlotlessLevels] : object {Dinner at Lionlodge.items.[].system.showSlotlessLevels}
                    value : boolean {Dinner at Lionlodge.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {Dinner at Lionlodge.items.[].system.size} (2 different values)
                    'med' (x41)
                    'sm' (x1)
                [skill] : array<string> {Dinner at Lionlodge.items.[].system.skill}
                    Length: min=1 max=1
                    Value type: string {Dinner at Lionlodge.items.[].system.skill.[]} (same value: 'society')
                [skillFeatLevels] : object {Dinner at Lionlodge.items.[].system.skillFeatLevels}
                    value : array<integer> {Dinner at Lionlodge.items.[].system.skillFeatLevels.value}
                        Length: min=10 max=20
                        Value type: integer {Dinner at Lionlodge.items.[].system.skillFeatLevels.value.[]} (20 different values)
                [skillIncreaseLevels] : object {Dinner at Lionlodge.items.[].system.skillIncreaseLevels}
                    value : array<integer> {Dinner at Lionlodge.items.[].system.skillIncreaseLevels.value}
                        Length: min=9 max=19
                        Value type: integer {Dinner at Lionlodge.items.[].system.skillIncreaseLevels.value.[]} (19 different values)
                [slots] : object {Dinner at Lionlodge.items.[].system.slots}
                    [slot0] : object {Dinner at Lionlodge.items.[].system.slots.slot0}
                        max : integer {Dinner at Lionlodge.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {Dinner at Lionlodge.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {Dinner at Lionlodge.items.[].system.slots.slot0.prepared.[]}
                                id : string {Dinner at Lionlodge.items.[].system.slots.slot0.prepared.[].id} (5 different values)
                                    'Xx2NOK59oTPUFLJi' (x1)
                                    'OpKiahuerP3A5N67' (x1)
                                    '3qK7q7OmOHxxVGW5' (x1)
                                    'Rh1uEIQUAKacVzPa' (x1)
                                    'qXLbqfYJkzb9cJ5J' (x1)
                    [slot1] : object {Dinner at Lionlodge.items.[].system.slots.slot1}
                        max : integer {Dinner at Lionlodge.items.[].system.slots.slot1.max} (2 different values)
                            4 (x1)
                            3 (x1)
                        [value] : integer {Dinner at Lionlodge.items.[].system.slots.slot1.value} (same value: 4)
                        prepared : array<object> {Dinner at Lionlodge.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=3
                            Value type: object {Dinner at Lionlodge.items.[].system.slots.slot1.prepared.[]}
                                id : string {Dinner at Lionlodge.items.[].system.slots.slot1.prepared.[].id} (3 different values)
                                    'U1WunKSOuDrjVbF7' (x1)
                                    'UXvr2EJ1ui5C1Alz' (x1)
                                    'CHvrIASQyMjFXA0z' (x1)
                    [slot2] : object {Dinner at Lionlodge.items.[].system.slots.slot2}
                        max : integer {Dinner at Lionlodge.items.[].system.slots.slot2.max} (2 different values)
                            4 (x1)
                            3 (x1)
                        [value] : integer {Dinner at Lionlodge.items.[].system.slots.slot2.value} (same value: 4)
                        prepared : array<object> {Dinner at Lionlodge.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=3
                            Value type: object {Dinner at Lionlodge.items.[].system.slots.slot2.prepared.[]}
                                id : string {Dinner at Lionlodge.items.[].system.slots.slot2.prepared.[].id} (3 different values)
                                    'SdFy4BvObxZowg8A' (x1)
                                    'VV88ZBH6izkborqL' (x1)
                                    'uD1e2pL4A9bMpG3r' (x1)
                [slug] : string {Dinner at Lionlodge.items.[].system.slug} (140 different values)
                [speed] : integer {Dinner at Lionlodge.items.[].system.speed} (same value: 25)
                [speedPenalty] : integer {Dinner at Lionlodge.items.[].system.speedPenalty} (2 different values)
                    0 (x3)
                    -5 (x1)
                [spell] : object {Dinner at Lionlodge.items.[].system.spell}
                    _id : string {Dinner at Lionlodge.items.[].system.spell._id} (3 different values)
                        'em7fHeyzuJHGpo2t' (x1)
                        'UNTnWfR7BLeSh54y' (x1)
                        'jhmUl2JOAf84u2MQ' (x1)
                    flags : object {Dinner at Lionlodge.items.[].system.spell.flags}
                        core : object {Dinner at Lionlodge.items.[].system.spell.flags.core}
                            sourceId : string {Dinner at Lionlodge.items.[].system.spell.flags.core.sourceId} (3 different values)
                                'Compendium.pf2e.spells-srd.Item.aAbfKn8maGjJjk2W' (x1)
                                'Compendium.pf2e.spells-srd.Item.szIyEsvihc5e1w8n' (x1)
                                'Compendium.pf2e.spells-srd.Item.rfZpqmj0AIIdkVIs' (x1)
                    img : string {Dinner at Lionlodge.items.[].system.spell.img} (3 different values)
                        'systems/pf2e/icons/spells/mage-armor.webp' (x1)
                        'icons/magic/air/air-burst-spiral-teal-green.webp' (x1)
                        'icons/magic/life/cross-worn-green.webp' (x1)
                    name : string {Dinner at Lionlodge.items.[].system.spell.name} (3 different values)
                        'Mage Armor' (x1)
                        'Soothe' (x1)
                        'Heal' (x1)
                    sort : integer {Dinner at Lionlodge.items.[].system.spell.sort} (same value: 0)
                    system : object {Dinner at Lionlodge.items.[].system.spell.system}
                        [area] : object {Dinner at Lionlodge.items.[].system.spell.system.area}
                            details : string {Dinner at Lionlodge.items.[].system.spell.system.area.details} (same value: 'varies')
                            type : string {Dinner at Lionlodge.items.[].system.spell.system.area.type} (same value: 'emanation')
                            value : integer {Dinner at Lionlodge.items.[].system.spell.system.area.value} (same value: 30)
                        cost : object {Dinner at Lionlodge.items.[].system.spell.system.cost}
                            value : string {Dinner at Lionlodge.items.[].system.spell.system.cost.value} (same value: '')
                        counteraction : boolean {Dinner at Lionlodge.items.[].system.spell.system.counteraction} (same value: False)
                        damage : object {Dinner at Lionlodge.items.[].system.spell.system.damage}
                            0 : object {Dinner at Lionlodge.items.[].system.spell.system.damage.0}
                                applyMod : boolean {Dinner at Lionlodge.items.[].system.spell.system.damage.0.applyMod} (same value: False)
                                [category] : empty
                                formula : string {Dinner at Lionlodge.items.[].system.spell.system.damage.0.formula} (2 different values)
                                    '1d10+4' (x1)
                                    '1d8' (x1)
                                kinds : array<string> {Dinner at Lionlodge.items.[].system.spell.system.damage.0.kinds}
                                    Length: min=1 max=2
                                    Value type: string {Dinner at Lionlodge.items.[].system.spell.system.damage.0.kinds.[]} (2 different values)
                                        'healing' (x2)
                                        'damage' (x1)
                                materials : array<> {Dinner at Lionlodge.items.[].system.spell.system.damage.0.materials}
                                    Length: min=0 max=0
                                    Value type: empty
                                type : string {Dinner at Lionlodge.items.[].system.spell.system.damage.0.type} (2 different values)
                                    'untyped' (x1)
                                    'vitality' (x1)
                        description : object {Dinner at Lionlodge.items.[].system.spell.system.description}
                            value : string {Dinner at Lionlodge.items.[].system.spell.system.description.value} (3 different values)
                        duration : object {Dinner at Lionlodge.items.[].system.spell.system.duration}
                            sustained : boolean {Dinner at Lionlodge.items.[].system.spell.system.duration.sustained} (same value: False)
                            value : string {Dinner at Lionlodge.items.[].system.spell.system.duration.value} (3 different values)
                                'until the next time you make your daily preparations' (x1)
                                '1 minute' (x1)
                                '' (x1)
                        heightening : object {Dinner at Lionlodge.items.[].system.spell.system.heightening}
                            damage : object {Dinner at Lionlodge.items.[].system.spell.system.heightening.damage}
                                0 : string {Dinner at Lionlodge.items.[].system.spell.system.heightening.damage.0} (2 different values)
                                    '1d10+4' (x1)
                                    '1d8' (x1)
                            interval : integer {Dinner at Lionlodge.items.[].system.spell.system.heightening.interval} (same value: 1)
                            type : string {Dinner at Lionlodge.items.[].system.spell.system.heightening.type} (same value: 'interval')
                        level : object {Dinner at Lionlodge.items.[].system.spell.system.level}
                            value : integer {Dinner at Lionlodge.items.[].system.spell.system.level.value} (same value: 1)
                        location : object {Dinner at Lionlodge.items.[].system.spell.system.location}
                            heightenedLevel : integer {Dinner at Lionlodge.items.[].system.spell.system.location.heightenedLevel} (same value: 1)
                            value : string {Dinner at Lionlodge.items.[].system.spell.system.location.value} (same value: '')
                        overlays : object {Dinner at Lionlodge.items.[].system.spell.system.overlays}
                            37gy7l19tik74o4s : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s}
                                _id : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
                                name : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
                                overlayType : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
                                sort : integer {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                                system : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system}
                                    area : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area}
                                        areaType : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area.areaType} (same value: '')
                                        value : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area.value} (same value: '')
                                    damage : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage}
                                        0 : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0}
                                            formula : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
                                            kinds : array<string> {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                                Length: min=1 max=1
                                                Value type: string {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
                                    [defense] : empty
                                    heightenedLevel : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightenedLevel}
                                    heightening : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening}
                                        damage : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                            0 : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
                                    range : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range}
                                        value : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
                                    time : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time}
                                        value : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
                                    traits : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits}
                                        value : array<string> {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value}
                                            Length: min=4 max=4
                                            Value type: string {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (all different values)
                            7qdtetowq348s9oc : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.7qdtetowq348s9oc}
                                _id : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
                                overlayType : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
                                sort : integer {Dinner at Lionlodge.items.[].system.spell.system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                                system : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system}
                                    area : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area}
                                        areaType : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area.areaType} (same value: '')
                                        value : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area.value} (same value: '')
                                    heightenedLevel : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.heightenedLevel}
                                    range : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range}
                                        value : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
                                    time : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time}
                                        value : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
                            7vbvdrv2cl87sqta : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta}
                                _id : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
                                overlayType : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
                                sort : integer {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                                system : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system}
                                    heightenedLevel : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.heightenedLevel}
                                    range : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range}
                                        value : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
                                    target : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target}
                                        value : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
                                    time : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time}
                                        value : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
                                    traits : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits}
                                        value : array<string> {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                            Length: min=4 max=4
                                            Value type: string {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (all different values)
                            lfxcoz2d3f8j2zq1 : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1}
                                _id : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
                                name : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
                                overlayType : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
                                sort : integer {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                                system : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system}
                                    area : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area}
                                        areaType : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area.areaType} (same value: '')
                                        value : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area.value} (same value: '')
                                    damage : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                        0 : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                            kinds : array<string> {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                                Length: min=1 max=1
                                                Value type: string {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
                                    heightenedLevel : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.heightenedLevel}
                                    range : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                        value : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
                                    target : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                        value : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
                                    time : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                        value : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
                                    traits : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                        value : array<string> {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                            Length: min=4 max=4
                                            Value type: string {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (all different values)
                        range : object {Dinner at Lionlodge.items.[].system.spell.system.range}
                            value : string {Dinner at Lionlodge.items.[].system.spell.system.range.value} (3 different values)
                                '' (x1)
                                '30 feet' (x1)
                                'varies' (x1)
                        requirements : string {Dinner at Lionlodge.items.[].system.spell.system.requirements} (same value: '')
                        rules : ignored (Foundry rules object) {Dinner at Lionlodge.items.[].system.spell.system.rules}
                        slug : string {Dinner at Lionlodge.items.[].system.spell.system.slug} (3 different values)
                            'mage-armor' (x1)
                            'soothe' (x1)
                            'heal' (x1)
                        target : object {Dinner at Lionlodge.items.[].system.spell.system.target}
                            value : string {Dinner at Lionlodge.items.[].system.spell.system.target.value} (3 different values)
                                '' (x1)
                                '1 willing creature' (x1)
                                '1 willing living creature or 1 undead' (x1)
                        time : object {Dinner at Lionlodge.items.[].system.spell.system.time}
                            value : string {Dinner at Lionlodge.items.[].system.spell.system.time.value} (2 different values)
                                '2' (x2)
                                '1 to 3' (x1)
                        traits : object {Dinner at Lionlodge.items.[].system.spell.system.traits}
                            rarity : string {Dinner at Lionlodge.items.[].system.spell.system.traits.rarity} (same value: 'common')
                            traditions : array<string> {Dinner at Lionlodge.items.[].system.spell.system.traits.traditions}
                                Length: min=1 max=2
                                Value type: string {Dinner at Lionlodge.items.[].system.spell.system.traits.traditions.[]} (all different values)
                            value : array<string> {Dinner at Lionlodge.items.[].system.spell.system.traits.value}
                                Length: min=2 max=5
                                Value type: string {Dinner at Lionlodge.items.[].system.spell.system.traits.value.[]} (6 different values)
                                    'manipulate' (x3)
                                    'concentrate' (x2)
                                    'healing' (x2)
                                    'emotion' (x1)
                                    'mental' (x1)
                                    'vitality' (x1)
                        [defense] : object {Dinner at Lionlodge.items.[].system.spell.system.defense}
                            save : object {Dinner at Lionlodge.items.[].system.spell.system.defense.save}
                                basic : boolean {Dinner at Lionlodge.items.[].system.spell.system.defense.save.basic} (same value: True)
                                statistic : string {Dinner at Lionlodge.items.[].system.spell.system.defense.save.statistic} (same value: 'fortitude')
                        publication : object {Dinner at Lionlodge.items.[].system.spell.system.publication}
                            license : string {Dinner at Lionlodge.items.[].system.spell.system.publication.license} (same value: 'OGL')
                            remaster : boolean {Dinner at Lionlodge.items.[].system.spell.system.publication.remaster} (same value: False)
                            title : string {Dinner at Lionlodge.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Core Rulebook')
                    type : string {Dinner at Lionlodge.items.[].system.spell.type} (same value: 'spell')
                [spellcasting] : integer {Dinner at Lionlodge.items.[].system.spellcasting} (2 different values)
                    1 (x2)
                    0 (x2)
                [spelldc] : object {Dinner at Lionlodge.items.[].system.spelldc}
                    dc : integer {Dinner at Lionlodge.items.[].system.spelldc.dc} (same value: 0)
                    value : integer {Dinner at Lionlodge.items.[].system.spelldc.value} (same value: 0)
                [spells] : object {Dinner at Lionlodge.items.[].system.spells}
                    1 : string {Dinner at Lionlodge.items.[].system.spells.1} (same value: 'Compendium.pf2e.spells-srd.Item.Penumbral Shroud')
                    3 : string {Dinner at Lionlodge.items.[].system.spells.3} (same value: 'Compendium.pf2e.spells-srd.Item.Veil of Privacy')
                    4 : string {Dinner at Lionlodge.items.[].system.spells.4} (same value: 'Compendium.pf2e.spells-srd.Item.Creation')
                [splashDamage] : object {Dinner at Lionlodge.items.[].system.splashDamage}
                    value : integer {Dinner at Lionlodge.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {Dinner at Lionlodge.items.[].system.stackGroup} (3 different values)
                    'coins' (x4)
                    'arrows' (x1)
                    'bolts' (x1)
                [strength] : integer {Dinner at Lionlodge.items.[].system.strength} (2 different values)
                    3 (x1)
                    0 (x1)
                [subfeatures] : object {Dinner at Lionlodge.items.[].system.subfeatures}
                    [languages] : object {Dinner at Lionlodge.items.[].system.subfeatures.languages}
                        granted : array<> {Dinner at Lionlodge.items.[].system.subfeatures.languages.granted}
                            Length: min=0 max=0
                            Value type: empty
                        slots : integer {Dinner at Lionlodge.items.[].system.subfeatures.languages.slots} (same value: 2)
                    [proficiencies] : object {Dinner at Lionlodge.items.[].system.subfeatures.proficiencies}
                        [fortitude] : object {Dinner at Lionlodge.items.[].system.subfeatures.proficiencies.fortitude}
                            rank : integer {Dinner at Lionlodge.items.[].system.subfeatures.proficiencies.fortitude.rank} (same value: 2)
                        [simple] : object {Dinner at Lionlodge.items.[].system.subfeatures.proficiencies.simple}
                            rank : integer {Dinner at Lionlodge.items.[].system.subfeatures.proficiencies.simple.rank} (same value: 1)
                        will : object {Dinner at Lionlodge.items.[].system.subfeatures.proficiencies.will}
                            rank : integer {Dinner at Lionlodge.items.[].system.subfeatures.proficiencies.will.rank} (same value: 2)
                    keyOptions : array<string> {Dinner at Lionlodge.items.[].system.subfeatures.keyOptions}
                        Length: min=1 max=1
                        Value type: string {Dinner at Lionlodge.items.[].system.subfeatures.keyOptions.[]} (same value: 'cha')
                [target] : object {Dinner at Lionlodge.items.[].system.target}
                    value : string {Dinner at Lionlodge.items.[].system.target.value} (11 different values)
                [time] : object {Dinner at Lionlodge.items.[].system.time}
                    value : string {Dinner at Lionlodge.items.[].system.time.value} (5 different values)
                        '2' (x21)
                        '1' (x4)
                        '1 minute' (x2)
                        '1 to 3' (x2)
                        '10 minutes' (x1)
                [tradition] : object {Dinner at Lionlodge.items.[].system.tradition}
                    value : string {Dinner at Lionlodge.items.[].system.tradition.value} (3 different values)
                        'divine' (x3)
                        'occult' (x2)
                        'primal' (x1)
                [trainedSkills] : object {Dinner at Lionlodge.items.[].system.trainedSkills}
                    [additional] : integer {Dinner at Lionlodge.items.[].system.trainedSkills.additional} (3 different values)
                        2 (x2)
                        4 (x1)
                        7 (x1)
                    [lore] : array<string> {Dinner at Lionlodge.items.[].system.trainedSkills.lore}
                        Length: min=1 max=1
                        Value type: string {Dinner at Lionlodge.items.[].system.trainedSkills.lore.[]} (all different values)
                    value : array<string> {Dinner at Lionlodge.items.[].system.trainedSkills.value}
                        Length: min=0 max=2
                        Value type: string {Dinner at Lionlodge.items.[].system.trainedSkills.value.[]} (8 different values)
                            'occultism' (x1)
                            'crafting' (x1)
                            'religion' (x1)
                            'intimidation' (x1)
                            'nature' (x1)
                            'survival' (x1)
                            'society' (x1)
                            'stealth' (x1)
                [traits] : object {Dinner at Lionlodge.items.[].system.traits}
                    [otherTags] : array<string> {Dinner at Lionlodge.items.[].system.traits.otherTags}
                        Length: min=1 max=1
                        Value type: string {Dinner at Lionlodge.items.[].system.traits.otherTags.[]} (same value: 'sorcerer-bloodline')
                    [rarity] : string {Dinner at Lionlodge.items.[].system.traits.rarity} (3 different values)
                        'common' (x142)
                        'uncommon' (x6)
                        'rare' (x2)
                    [selected] : object {Dinner at Lionlodge.items.[].system.traits.selected}
                        [sorcerer] : string {Dinner at Lionlodge.items.[].system.traits.selected.sorcerer} (same value: 'Sorcerer')
                        ranger : string {Dinner at Lionlodge.items.[].system.traits.selected.ranger} (same value: 'Ranger')
                    [traditions] : array<string> {Dinner at Lionlodge.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Dinner at Lionlodge.items.[].system.traits.traditions.[]} (all different values)
                    [value] : array<string> {Dinner at Lionlodge.items.[].system.traits.value}
                        Length: min=0 max=9
                        Value type: string {Dinner at Lionlodge.items.[].system.traits.value.[]} (78 different values)
                [usage] : object {Dinner at Lionlodge.items.[].system.usage}
                    value : string {Dinner at Lionlodge.items.[].system.usage.value} (6 different values)
                        'held-in-one-hand' (x22)
                        'held-in-two-hands' (x3)
                        'worn' (x2)
                        'worngloves' (x1)
                        'wornheadwear' (x1)
                        'held-in-one-plus-hands' (x1)
                [uses] : object {Dinner at Lionlodge.items.[].system.uses}
                    autoDestroy : boolean {Dinner at Lionlodge.items.[].system.uses.autoDestroy} (2 different values)
                        True (x11)
                        False (x1)
                    max : integer {Dinner at Lionlodge.items.[].system.uses.max} (same value: 1)
                    value : integer {Dinner at Lionlodge.items.[].system.uses.value} (same value: 1)
                [vision] : string {Dinner at Lionlodge.items.[].system.vision} (2 different values)
                    'low-light-vision' (x3)
                    'darkvision' (x1)
                [weapons] : array<string> {Dinner at Lionlodge.items.[].system.weapons}
                    Length: min=1 max=1
                    Value type: string {Dinner at Lionlodge.items.[].system.weapons.[]} (same value: 'dagger')
            type : string {Dinner at Lionlodge.items.[].type} (15 different values)
            [_stats] : object {Dinner at Lionlodge.items.[]._stats}
                compendiumSource : string {Dinner at Lionlodge.items.[]._stats.compendiumSource} (138 different values)
            [flags] : object {Dinner at Lionlodge.items.[].flags}
                pf2e : object {Dinner at Lionlodge.items.[].flags.pf2e}
                    [grantedBy] : object {Dinner at Lionlodge.items.[].flags.pf2e.grantedBy}
                        id : string {Dinner at Lionlodge.items.[].flags.pf2e.grantedBy.id} (11 different values)
                        onDelete : string {Dinner at Lionlodge.items.[].flags.pf2e.grantedBy.onDelete} (same value: 'cascade')
                    [itemGrants] : object {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants}
                        [bloodlineAberrant] : object {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.bloodlineAberrant}
                            id : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.bloodlineAberrant.id} (same value: 'nwijkukVuo4m9XON')
                            onDelete : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.bloodlineAberrant.onDelete} (same value: 'detach')
                        [catFall] : object {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.catFall}
                            id : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.catFall.id} (same value: 'ngvWgHgol9qiUcFo')
                            onDelete : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.catFall.onDelete} (same value: 'detach')
                        [changeShape] : object {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.changeShape}
                            id : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.changeShape.id} (same value: 'XiHYRoyJyHHZHYoD')
                            onDelete : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.changeShape.onDelete} (same value: 'detach')
                        [cloisteredCleric] : object {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.cloisteredCleric}
                            id : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.cloisteredCleric.id} (same value: 'TPQOajRc0cjMI5m4')
                            onDelete : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.cloisteredCleric.onDelete} (same value: 'detach')
                        [domainInitiate] : object {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.domainInitiate}
                            id : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.domainInitiate.id} (same value: 'NwYeYcdmwsaf4fKh')
                            onDelete : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.domainInitiate.onDelete} (same value: 'detach')
                        [firstDoctrineCloisteredCleric] : object {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.firstDoctrineCloisteredCleric}
                            id : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.firstDoctrineCloisteredCleric.id} (same value: 'l2qKZiLt3KyClxvZ')
                            onDelete : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.firstDoctrineCloisteredCleric.onDelete} (same value: 'detach')
                        [flurry] : object {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.flurry}
                            id : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.flurry.id} (same value: 'WknOOqsfdYoUHSHe')
                            onDelete : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.flurry.onDelete} (same value: 'detach')
                        [huntPrey] : object {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.huntPrey}
                            id : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.huntPrey.id} (same value: 'vLJGhosD7dkiHiLo')
                            onDelete : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.huntPrey.onDelete} (same value: 'detach')
                        [nocticula] : object {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.nocticula}
                            id : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.nocticula.id} (same value: 'mMSf0lC4nSnmbOtt')
                            onDelete : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.nocticula.onDelete} (same value: 'detach')
                        scoundrel : object {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.scoundrel}
                            id : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.scoundrel.id} (same value: 'ybnmmMexX81A8eJZ')
                            onDelete : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.scoundrel.onDelete} (same value: 'detach')
                        [secondDoctrineCloisteredCleric] : object {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.secondDoctrineCloisteredCleric}
                            id : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.secondDoctrineCloisteredCleric.id} (same value: 'VmOHlIGJh8o1eADb')
                            onDelete : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.secondDoctrineCloisteredCleric.onDelete} (same value: 'detach')
                        [steadyBalance] : object {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.steadyBalance}
                            id : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.steadyBalance.id} (same value: '9M1jnjUYkxGAWVbu')
                            onDelete : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.steadyBalance.onDelete} (same value: 'detach')
            [folder] : string {Dinner at Lionlodge.items.[].folder} (same value: 'RQK8iClIsUamNc1W')
    name : string {Dinner at Lionlodge.name} (all different values)
    system : object {Dinner at Lionlodge.system}
        [abilities] : empty
        attributes : object {Dinner at Lionlodge.system.attributes}
            hp : object {Dinner at Lionlodge.system.attributes.hp}
                temp : integer {Dinner at Lionlodge.system.attributes.hp.temp} (same value: 0)
                value : integer {Dinner at Lionlodge.system.attributes.hp.value} (all different values)
            [resistances] : array<object> {Dinner at Lionlodge.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {Dinner at Lionlodge.system.attributes.resistances.[]}
                    type : string {Dinner at Lionlodge.system.attributes.resistances.[].type} (2 different values)
                        'mental' (x1)
                        'acid' (x1)
                    value : integer {Dinner at Lionlodge.system.attributes.resistances.[].value} (same value: 2)
            speed : object {Dinner at Lionlodge.system.attributes.speed}
                otherSpeeds : array<> {Dinner at Lionlodge.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: empty
                value : integer {Dinner at Lionlodge.system.attributes.speed.value} (same value: 25)
        build : object {Dinner at Lionlodge.system.build}
            attributes : object {Dinner at Lionlodge.system.build.attributes}
                boosts : object {Dinner at Lionlodge.system.build.attributes.boosts}
                    1 : array<string> {Dinner at Lionlodge.system.build.attributes.boosts.1}
                        Length: min=4 max=4
                        Value type: string {Dinner at Lionlodge.system.build.attributes.boosts.1.[]} (6 different values)
                            'cha' (x4)
                            'dex' (x4)
                            'con' (x4)
                            'str' (x2)
                            'int' (x1)
                            'wis' (x1)
        crafting : object {Dinner at Lionlodge.system.crafting}
            formulas : array<object> {Dinner at Lionlodge.system.crafting.formulas}
                Length: min=0 max=7
                Value type: object {Dinner at Lionlodge.system.crafting.formulas.[]}
                    [deletable] : boolean {Dinner at Lionlodge.system.crafting.formulas.[].deletable} (same value: True)
                    uuid : string {Dinner at Lionlodge.system.crafting.formulas.[].uuid} (7 different values)
                        'Compendium.pf2e.equipment-srd.Item.AFX1V0Go9DqPWBlN' (x1)
                        'Compendium.pf2e.equipment-srd.Item.9EZb1hmSKOGrU4Cf' (x1)
                        'Compendium.pf2e.equipment-srd.Item.0lhh2l4kh3QrwYH9' (x1)
                        'Compendium.pf2e.equipment-srd.Item.3V2U720YhW2nyGVx' (x1)
                        'Compendium.pf2e.equipment-srd.Item.s9dtRS2SRTqzGdOF' (x1)
                        'Compendium.pf2e.equipment-srd.Item.SWqzv0hYCIczICeR' (x1)
                        'Compendium.pf2e.equipment-srd.Item.XU8u9F3uoesGDjgM' (x1)
        [customModifiers] : object {Dinner at Lionlodge.system.customModifiers}
        details : object {Dinner at Lionlodge.system.details}
            age : object {Dinner at Lionlodge.system.details.age}
                value : string {Dinner at Lionlodge.system.details.age.value} (same value: '')
            alliance : string {Dinner at Lionlodge.system.details.alliance} (same value: 'party')
            biography : object {Dinner at Lionlodge.system.details.biography}
                allies : string {Dinner at Lionlodge.system.details.biography.allies} (same value: '')
                anathema : array<> {Dinner at Lionlodge.system.details.biography.anathema}
                    Length: min=0 max=0
                    Value type: empty
                appearance : string {Dinner at Lionlodge.system.details.biography.appearance} (all different values)
                attitude : string {Dinner at Lionlodge.system.details.biography.attitude} (same value: '')
                backstory : string {Dinner at Lionlodge.system.details.biography.backstory} (same value: '')
                beliefs : string {Dinner at Lionlodge.system.details.biography.beliefs} (same value: '')
                birthPlace : string {Dinner at Lionlodge.system.details.biography.birthPlace} (same value: '')
                campaignNotes : string {Dinner at Lionlodge.system.details.biography.campaignNotes} (same value: '')
                catchphrases : string {Dinner at Lionlodge.system.details.biography.catchphrases} (same value: '')
                dislikes : string {Dinner at Lionlodge.system.details.biography.dislikes} (same value: '')
                edicts : array<> {Dinner at Lionlodge.system.details.biography.edicts}
                    Length: min=0 max=0
                    Value type: empty
                enemies : string {Dinner at Lionlodge.system.details.biography.enemies} (same value: '')
                likes : string {Dinner at Lionlodge.system.details.biography.likes} (same value: '')
                organizations : string {Dinner at Lionlodge.system.details.biography.organizations} (same value: '')
            deity : object {Dinner at Lionlodge.system.details.deity}
                image : string {Dinner at Lionlodge.system.details.deity.image} (same value: 'systems/pf2e/assets/sheet/deity.webp')
                value : string {Dinner at Lionlodge.system.details.deity.value} (2 different values)
                    '' (x3)
                    'Nocticula' (x1)
            ethnicity : object {Dinner at Lionlodge.system.details.ethnicity}
                value : string {Dinner at Lionlodge.system.details.ethnicity.value} (2 different values)
                    '' (x3)
                    'Hongal' (x1)
            gender : object {Dinner at Lionlodge.system.details.gender}
                value : string {Dinner at Lionlodge.system.details.gender.value} (2 different values)
                    'F/She/Her' (x2)
                    'M/He/Him' (x2)
            height : object {Dinner at Lionlodge.system.details.height}
                value : string {Dinner at Lionlodge.system.details.height.value} (same value: '')
            keyability : object {Dinner at Lionlodge.system.details.keyability}
                value : string {Dinner at Lionlodge.system.details.keyability.value} (2 different values)
                    'str' (x3)
                    'dex' (x1)
            languages : object {Dinner at Lionlodge.system.details.languages}
                details : string {Dinner at Lionlodge.system.details.languages.details} (same value: '')
                value : array<string> {Dinner at Lionlodge.system.details.languages.value}
                    Length: min=1 max=5
                    Value type: string {Dinner at Lionlodge.system.details.languages.value.[]} (7 different values)
                        'common' (x4)
                        'diabolic' (x2)
                        'varisian' (x2)
                        'aklo' (x1)
                        'thassilonian' (x1)
                        'draconic' (x1)
                        'strix' (x1)
            level : object {Dinner at Lionlodge.system.details.level}
                value : integer {Dinner at Lionlodge.system.details.level.value} (same value: 4)
            nationality : object {Dinner at Lionlodge.system.details.nationality}
                value : string {Dinner at Lionlodge.system.details.nationality.value} (all different values)
            weight : object {Dinner at Lionlodge.system.details.weight}
                value : string {Dinner at Lionlodge.system.details.weight.value} (same value: '')
            xp : object {Dinner at Lionlodge.system.details.xp}
                max : integer {Dinner at Lionlodge.system.details.xp.max} (same value: 1000)
                min : integer {Dinner at Lionlodge.system.details.xp.min} (same value: 0)
                pct : integer {Dinner at Lionlodge.system.details.xp.pct} (same value: 0)
                value : integer {Dinner at Lionlodge.system.details.xp.value} (same value: 0)
        exploration : array<> {Dinner at Lionlodge.system.exploration}
            Length: min=0 max=0
            Value type: empty
        initiative : object {Dinner at Lionlodge.system.initiative}
            statistic : string {Dinner at Lionlodge.system.initiative.statistic} (same value: 'perception')
        pfs : object {Dinner at Lionlodge.system.pfs}
            [characterNumber] : empty
            currentFaction : string {Dinner at Lionlodge.system.pfs.currentFaction} (same value: 'EA')
            [fame] : integer {Dinner at Lionlodge.system.pfs.fame} (same value: 0)
            levelBump : boolean {Dinner at Lionlodge.system.pfs.levelBump} (same value: False)
            [playerNumber] : empty
            reputation : object {Dinner at Lionlodge.system.pfs.reputation}
                EA : integer {Dinner at Lionlodge.system.pfs.reputation.EA} (same value: 0)
                GA : integer {Dinner at Lionlodge.system.pfs.reputation.GA} (same value: 0)
                HH : integer {Dinner at Lionlodge.system.pfs.reputation.HH} (same value: 0)
                RO : integer {Dinner at Lionlodge.system.pfs.reputation.RO} (same value: 0)
                VS : integer {Dinner at Lionlodge.system.pfs.reputation.VS} (same value: 0)
                VW : integer {Dinner at Lionlodge.system.pfs.reputation.VW} (same value: 0)
            school : string {Dinner at Lionlodge.system.pfs.school} (same value: 'none')
        resources : object {Dinner at Lionlodge.system.resources}
            [focus] : object {Dinner at Lionlodge.system.resources.focus}
                value : integer {Dinner at Lionlodge.system.resources.focus.value} (2 different values)
                    1 (x2)
                    0 (x1)
            heroPoints : object {Dinner at Lionlodge.system.resources.heroPoints}
                max : integer {Dinner at Lionlodge.system.resources.heroPoints.max} (same value: 3)
                value : integer {Dinner at Lionlodge.system.resources.heroPoints.value} (same value: 1)
        saves : object {Dinner at Lionlodge.system.saves}
            [fortitude] : object {Dinner at Lionlodge.system.saves.fortitude}
                rank : integer {Dinner at Lionlodge.system.saves.fortitude.rank} (2 different values)
                    1 (x2)
                    2 (x1)
                value : integer {Dinner at Lionlodge.system.saves.fortitude.value} (same value: 0)
            [reflex] : object {Dinner at Lionlodge.system.saves.reflex}
                rank : integer {Dinner at Lionlodge.system.saves.reflex.rank} (2 different values)
                    2 (x2)
                    1 (x1)
                value : integer {Dinner at Lionlodge.system.saves.reflex.value} (same value: 0)
            [will] : object {Dinner at Lionlodge.system.saves.will}
                rank : integer {Dinner at Lionlodge.system.saves.will.rank} (same value: 2)
                value : integer {Dinner at Lionlodge.system.saves.will.value} (same value: 0)
        skills : object {Dinner at Lionlodge.system.skills}
            acrobatics : object {Dinner at Lionlodge.system.skills.acrobatics}
                rank : integer {Dinner at Lionlodge.system.skills.acrobatics.rank} (same value: 1)
            arcana : object {Dinner at Lionlodge.system.skills.arcana}
                rank : integer {Dinner at Lionlodge.system.skills.arcana.rank} (2 different values)
                    0 (x3)
                    1 (x1)
            athletics : object {Dinner at Lionlodge.system.skills.athletics}
                rank : integer {Dinner at Lionlodge.system.skills.athletics.rank} (3 different values)
                    0 (x2)
                    1 (x1)
                    2 (x1)
            crafting : object {Dinner at Lionlodge.system.skills.crafting}
                rank : integer {Dinner at Lionlodge.system.skills.crafting.rank} (3 different values)
                    1 (x2)
                    2 (x1)
                    0 (x1)
            deception : object {Dinner at Lionlodge.system.skills.deception}
                rank : integer {Dinner at Lionlodge.system.skills.deception.rank} (2 different values)
                    0 (x3)
                    2 (x1)
            diplomacy : object {Dinner at Lionlodge.system.skills.diplomacy}
                rank : integer {Dinner at Lionlodge.system.skills.diplomacy.rank} (2 different values)
                    0 (x3)
                    1 (x1)
            intimidation : object {Dinner at Lionlodge.system.skills.intimidation}
                rank : integer {Dinner at Lionlodge.system.skills.intimidation.rank} (2 different values)
                    1 (x3)
                    0 (x1)
            medicine : object {Dinner at Lionlodge.system.skills.medicine}
                rank : integer {Dinner at Lionlodge.system.skills.medicine.rank} (2 different values)
                    0 (x3)
                    2 (x1)
            nature : object {Dinner at Lionlodge.system.skills.nature}
                rank : integer {Dinner at Lionlodge.system.skills.nature.rank} (2 different values)
                    0 (x3)
                    1 (x1)
            occultism : object {Dinner at Lionlodge.system.skills.occultism}
                rank : integer {Dinner at Lionlodge.system.skills.occultism.rank} (2 different values)
                    0 (x3)
                    2 (x1)
            performance : object {Dinner at Lionlodge.system.skills.performance}
                rank : integer {Dinner at Lionlodge.system.skills.performance.rank} (2 different values)
                    1 (x2)
                    0 (x2)
            religion : object {Dinner at Lionlodge.system.skills.religion}
                rank : integer {Dinner at Lionlodge.system.skills.religion.rank} (2 different values)
                    0 (x3)
                    1 (x1)
            society : object {Dinner at Lionlodge.system.skills.society}
                rank : integer {Dinner at Lionlodge.system.skills.society.rank} (2 different values)
                    1 (x3)
                    0 (x1)
            stealth : object {Dinner at Lionlodge.system.skills.stealth}
                rank : integer {Dinner at Lionlodge.system.skills.stealth.rank} (2 different values)
                    1 (x3)
                    0 (x1)
            survival : object {Dinner at Lionlodge.system.skills.survival}
                rank : integer {Dinner at Lionlodge.system.skills.survival.rank} (2 different values)
                    0 (x3)
                    1 (x1)
            thievery : object {Dinner at Lionlodge.system.skills.thievery}
                rank : integer {Dinner at Lionlodge.system.skills.thievery.rank} (2 different values)
                    0 (x3)
                    2 (x1)
    type : string {Dinner at Lionlodge.type} (same value: 'character')